This post has been edited 3 times, last edit by "Stahlhagel" (Jun 9th 2008, 12:01am)
This post has been edited 1 times, last edit by "Omg_Cheez_Lazor" (Jun 9th 2008, 1:22am)
This post has been edited 1 times, last edit by "Omg_Cheez_Lazor" (Jun 9th 2008, 9:50am)
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This post has been edited 1 times, last edit by "Jeti" (Jun 22nd 2008, 7:32pm)
rulebreak in the DM9 game: TilT vs. w4sp
First we (clan TilT) hosted because of winning the coin flip. after complainings about laggs/spikes etc., we agreed to play on their host.
there we got the problem that directly after saving the game one of our players disconnected. so a save was like a kick for our player. after saving 3 reloads they denied a reload and forced us to play with only 4 or leave. they strictly denied that it was a bug by the latency reducing programs and weren't willing to play with last save game (~15seconds passed), even after an admin (omg_cheeze_lazer) told us to rehost. proof in attachment.
we claim defaultwin, because our enemy (w4sp) refuses to reload.

This post has been edited 2 times, last edit by "Schillerlocke" (Jun 23rd 2008, 7:50pm)